- #Project cars pc launch options driver#
- #Project cars pc launch options full#
- #Project cars pc launch options pro#
Another thing on the suryaGamer review is that it says a pro to the game is that it doesn't have microtransactions. It doesn't exist, damage is just visual and not realistically visual, every part that can be deatached from the car in a real collision just hangs in there by a thin piece of metal or not even metal, just a string. Seriously? Realistic? Who played the game in Hobby Consolas, a four year old that has never driven a car? Another problem is that there are not that many tyres compounds, there are no tyres for rainy/ice conditions so, like many other forza games the slick tyres compound is the overall best option for any kind of weather. Also, the review of Hobby Consolas says that it takes a lot of content from the prebious games LIKE THE REALISTIC CAR HANDLING. Only the rain and ice weather conditions affect not the tyres but the car making it more slipery and this is also bad, you see even in clear conditions the cars tend to drift a lot, not even Forza games have this problem, so you can imagine how much of a problem it is to try to race cleanly and as fast as you can in a rainy/ice weather conditions.
As far as i can see only the suspension affects the car reactions, i don't know why the game has the temperature of the weather enabled if it doesn't affects the tyres at all.
#Project cars pc launch options full#
Some say (like suryaGamer in his review) that this game wasn't sold as a Sim-Arcade but more like a full Arcade, but you're wrong, the devs said in many interviews that the game wouldn't have pit-stops but the tyre temperature and any other characteristics related to them would affect the cars reactions. Some say (like suryaGamer in his review) that Like many have already said, this game shouldn't be called Project Cars, it's totally different. Like many have already said, this game shouldn't be called Project Cars, it's totally different. But in the end it is very good simcare racer, that is fun and challenging at the same time. But having the possibility for players that are setting up a longer race would be nice). No pit stops (considering length of the races, they are not needed anyway. But can take time to purchase new cars, that you need to start them) - No damage (at least symbolic damage to driving properties would be nice). Up to 32 cars on the track - Sometimes feels grindy.
+ Huge amount of settings, so it can be enjoyed by casual arcade player or hc player seeking hard challenge.
It is far from perfect, but not frustrating. But above most of the "train ai" competition). Very good racing game that can proudly stand next to Forza/GT: + Great handling (even on controller this time!!!) + Lots of content (over 50 Very good racing game that can proudly stand next to Forza/GT: + Great handling (even on controller this time!!!) + Lots of content (over 50 locations - far over its competition) + No microtransactions!!! + Usable AI (it is not great.
#Project cars pc launch options driver#
With a completely redesigned and unrivalled controller experience, an even more accurate and fun handling model, adjustable skill settings for every level of driver and every element of weather-affected races, Project CARS 3 is the biggest, most exciting and authentic evolution to the definitive racing franchise. Race-won Credits and XP will also entice players to buy authentic performance upgrades and customisation options for their stable of exclusive cars, including wheels, tyres, body kits, rims, as well as personalisation options to create their own racing hero personas. Also new to the franchise is a deeply engaging metagame that challenges players to race hard and earn in-game Credits with which to buy and own hundreds of cars from the world's most elite brands and race them all on dynamic and spectacular circuits around the globe featuring stunning all-weather, all-seasons conditions.